Changing The Educational Landscape

We’re Game Learning,

an educational video game

development company.

We firmly believe that fun and education should go hand in hand.

Matt Massman

Founder & CEO

As founder of Game Learning, educational entrepreneur Matthew B. Massman is once again at the forefront of enhancing educational opportunities for today’s students. With the launch of Game Learning, Massman is yet again filling a void left in the rapidly evolving learning landscape.

Massman’s previous successes in education includes the successful launch of Vinci Academy with Dr. Dan Yang. Vinci Academy provides an environment where Infants, toddlers, and preschool age children receive an unmatched early childhood education, based on the Vinci blended learning curriculum which brings together best practices from Montessori, Reggio, and the use of the VINCI Education tablet. This model of education has been shown to help children to test 1-2 grade-levels above their classmates when entering kindergarten. VINCI educates 50,000 children worldwide operating in China, Canada, and the United States of America.

In addition, as Principal of Mass Equity, Massman successfully brought together leading investors allowing private equity to deliver premium real estate options for charter schools. To date, Mass Equity has facilitated more than $1 Billion in the development of educational facilities. Mass Equity remains a privately held real estate development company specializing in pre-K-12 educational facilities.

Massman’s dedication to improving the educational space for students of all ages, across all demographics, continues to help shape the future of generations to come.

Nicholas Gliserman, Ph.D.

Chief Academic Officer

Dr. Nicholas Gliserman brings his expertise as a historian, geographer, digital humanist, teacher, writer, and creative thinker to build a new kind of fun learning experience.

Dr. Gliserman holds a Ph.D. in History and an M.S. in Geographic Information Science and Technology from the University of Southern California. The core of his research emerged from working in nearly twenty archives throughout America, France, and Britain. On the one hand, Dr. Gliserman has traced the changing role of maps within the political culture of colonial America. He has also employed computer-mapping software (ArcGIS) to digitally process historical maps, such as a highly detailed 1761 survey of the St. Lawrence River Valley, to assess their spatial and demographic accuracy.

Dr. Gliserman has presented his research at Cambridge University, the University of Pennsylvania, the Colonial Society of Massachusetts, the Organization of American Historians, the American Historical Association, the Bibliothèque Nationale de France. He has received fellowships and grants from the American Historical Association, the USC-Huntington Early Modern Studies Institute, the Gilder Lehrman Institute of Early American History, the Omohundro Institute of Early American History and Culture at the College of William and Mary, the McNeil Center for Early American Studies at the University of Pennsylvania, and mostly recently, the Center for Digital Research in the Humanities at the University of Nebraska-Lincoln. His work has been featured in Perspectives on History and Process: A Blog for American History.

Isaac “Ike” Herman

Technical Director, Games

Game Learning’s Technical Director, Ike Herman has been immersed in the gaming space since the turn of the millennium. After earning his degree in Computer Engineering from the University of Michigan, Ike has spent his career on the forefront of gaming technology, programming, development, design, and project management.

Throughout the course of his career, Ike has been instrumental in designing games for Xbox, SEGA, PS2 and Sony PSP. He has been recruited for his ingenuity, and expertise by companies including Treyarch, LLC, where his work helped secure an IGNPS2’s Best of E3 Award for technical achievement. Likewise, his talent in programming, for Blue Shift, Inc., delivered ESPN Major League Baseball 2k4 for Xbox/PS2, and SEGA. Ike’s work as lead programmer at Planet Moon Studios yielded Infected, for Sony PSP, which also gained industry wide recognition.

More recently, Ike founded One Room Schoolhouse, Inc., a software company dedicated to making video games fun, all the while educating young players on the importance of nutrition. Video games released by One Room Schoolhouse Inc., include: Puzzlin’ Pieces , Rhythm Friends , and Barnyard Bubble. As Technical Director at Game Learning, Ike continues to focus on delivering premium interactive entertainment, which not only engaging but educational.

The Team

Marketing, Branding, Design, Curriculum, Research, & Client Experience

Trevor Lee - Art Director, Games
Daniel Hayrapetian - Web & Brand Design
Miranda Johnson - Research Analyst
Erik Huberman - Advisor
Jennifer Hadley- Editor
Dave Lassanske - Lead Developer Web
Chase Holton - Developer
Robert Gerber - Developer
Jonathon Dewey - Illustration
Joe Perez - Illustration
Todd Lucht - Web Design
Kelia Murata - QA
Tommy Bensen - QA