We’re Game Learning,
an educational video game
”We firmly believe that fun and education should go hand in hand.
Massman’s previous successes in education includes the successful launch of Vinci Academy with Dr. Dan Yang. Vinci Academy provides an environment where Infants, toddlers, and preschool age children receive an unmatched early childhood education, based on the Vinci blended learning curriculum which brings together best practices from Montessori, Reggio, and the use of the VINCI Education tablet. This model of education has been shown to help children to test 1-2 grade-levels above their classmates when entering kindergarten. VINCI educates 50,000 children worldwide operating in China, Canada, and the United States of America.
In addition, as Principal of Mass Equity, Massman successfully brought together leading investors allowing private equity to deliver premium real estate options for charter schools. To date, Mass Equity has facilitated more than $1 Billion in the development of educational facilities. Mass Equity remains a privately held real estate development company specializing in pre-K-12 educational facilities.
Massman’s dedication to improving the educational space for students of all ages, across all demographics, continues to help shape the future of generations to come.
Dr. Gliserman received his Ph.D. in History from the University of Southern California where he is also currently completing an M.S. in Geographic Information Science and Technology. The core of his research emerged from working in nearly twenty archives throughout America, France, and Britain. On the one hand, Dr. Gliserman traces the changing role of maps within the political culture of colonial America. On the other, he uses computer-mapping software (ArcGIS) to digitally process historical maps in ways that reorient our sense of colonial geography.
Dr. Gliserman has presented his research at Cambridge University, the University of Pennsylvania, the Colonial Society of Massachusetts, the Organization of American Historians, the American Historical Association, the Bibliothèque Nationale de France. He has received fellowships and grants from the American Historical Association, the USC-Huntington Early Modern Studies Institute, the Gilder Lehrman Institute of Early American History, the Omohundro Institute of Early American History and Culture at the College of William and Mary, the McNeil Center for Early American Studies at the University of Pennsylvania, and mostly recently, the Center for Digital Research in the Humanities at the University of Nebraska-Lincoln. His work has been featured in Perspectives on History and Process: A Blog for American History.
Throughout the course of his career, Ike has been instrumental in designing games for Xbox, SEGA, PS2 and Sony PSP. He has been recruited for his ingenuity, and expertise by companies including Treyarch, LLC, where his work helped secure an IGNPS2’s Best of E3 Award for technical achievement. Likewise, his talent in programming, for Blue Shift, Inc., delivered ESPN Major League Baseball 2k4 for Xbox/PS2, and SEGA. Ike’s work as lead programmer at Planet Moon Studios yielded Infected, for Sony PSP, which also gained industry wide recognition.
More recently, Ike founded One Room Schoolhouse, Inc., a software company dedicated to making video games fun, all the while educating young players on the importance of nutrition. Video games released by One Room Schoolhouse Inc., include: Puzzlin’ Pieces , Rhythm Friends , and Barnyard Bubble. As Technical Director at Game Learning, Ike continues to focus on delivering premium interactive entertainment, which not only engaging but educational.
Daniel Hayrapetian - Web & Brand Design
Miranda Johnson - Research Analyst
Erik Huberman - Advisor
Jennifer Hadley- Editor
Dave Lassanske - Lead Developer Web
Chase Holton - Developer
Robert Gerber - Developer
Jonathon Dewey - Illustration
Joe Perez - Illustration
Todd Lucht - Web Design
Kelia Murata - QA
Tommy Bensen - QA
What students and teachers are saying about us.
“ If more schools and after school programs utilized video games to make learning fun, every one of the youths would be invested in learning. The world is changing, so should the way we teach and engage with youth. This is a great step forward.”Carlos Baltazar Boys & Girls Club
“It was very exciting to see how enthusiastic my students were to learn about history!”Sarah Perkins Larchmont Charter School
“This rocks!”Lucy HermanAge 10, Student
“The game is good. It’s really intensive.”Keith PluymersPostdoctoral Fellow, Division of the Humanities and Social Sciences, Caltech University
“The game teaches a lot about food, clothing, shelter in pre-modern conditions, particularly in a frontier setting; there’s some inherent drama in getting things figured out before winter. It was fun and, if I let myself, I could probably get sucked into it for far longer than I should.”Dave NeumannAssistant Professor, Education and Integrative Studies, Cal Poly Pomona; Former Director of the History Project at CSU Long Beach